Technology and science play a central role in major sports around the world. Teams and individuals are constantly searching for secrets to increase additional performance, or a technique to help recover injuries.
Athletes are the most healthy people in the world. However, they also pushed their bodies to the limit on a regular basis. Whether athletes are trying to be faster or stronger, or they just keep playing and exercising despite fatigue, they are muscular, joints and the whole body is overworked.
Sports science has changed everything in a big step. Teams and athletes can now get real-time data on performance, endurance, flexibility, technology and more. They can compare that data with previous benchmarks to understand their physical condition. And new medical techniques mean recovery from rehearsals, competitions and injuries is better than ever.
Outstanding sports science trends over the past few years include the use of analytics to prevent injuries, the use of new injury recovery systems, sweat analysis and wearable technology. Teams have started using smart stickers, such as ECHO smart stickers, to help analyze an athlete’s sweat when they practice and play.
These stickers are very useful for tracking health signs, collecting data to enhance resiliency and ultimately improving competition performance. Sweating analysis can provide information about many substances dissolved in a person’s body, such as sodium, chloride, potassium, ammonium, lactate, protein, peptide and alcohol.
When teams have standardized solubility data for each athlete, the data they collect after each training and competition helps them understand the athlete’s physical condition.
Some smart stickers can even track important athletes’ signs, such as heart rate, breathing, skin temperature or heart rate variability. Instead of relying on the feeling of an athlete, teams can use real data to shape their decisions about how athletes practice.
Wearable and wearable technology plays a huge role in how athletes are judged in real time and after playing or practicing. For example, coaches can use wearable devices to understand how athletes perform compared to their previous training or competitions.